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Devlog
Meteors now deal damage to your enemies or allies
June 27, 2019
by
Daniel Francis-Lyon
I have been working on teaching my ship AI to dodge meteors more effectively. I decided ally and enemy ships are now good enough at dodging meteors that I can make it deal damage when they crash into...
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Most of my ships are good at dodging meteors now
June 21, 2019
by
Daniel Francis-Lyon
Some of my ships could dodge meteors before. But more of them can now. And more importantly, they are good at it now. They are much better at it now. I also added a new Special level where there is a...
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Changed the sprites for most Human ships
June 19, 2019
by
Daniel Francis-Lyon
I changed the sprites for my human ships. Now they look less advanced and there is a larger contrast between how human and Elvin ships look. And the main characters ship looks more Elven...
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fixed an allusive bug with a very annoying error message
June 05, 2019
by
Daniel Francis-Lyon
I had some code where I take the square root ((my speed.x- bullet speed.x)squared + (my speed.y-bullet speed.y)squared). I started getting the ridiculous error message that I can't take the square roo...
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Bug fix, Small AI adjustments and made some levels easier
May 23, 2019
by
Daniel Francis-Lyon
I made the levels where you have to fly through a meteor field easier. I did some AI adjustments to improve the way one of my ships flies around large rocks and avoids getting stuck. For my gatling sh...
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Added zoom function and made GUI look better. Some AI adjustments
April 30, 2019
by
Daniel Francis-Lyon
#AI, #navigate, #dodge rocks, #zoom, #gui
The buttons on the GUI for selecting levels look much better. Title does not shake any more. You can zoom in and out to see more or less. Screen better adjusts to the shape of the monitor. If you att...
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You can now select levels with arrow keys as well as the mouse
April 13, 2019
by
Daniel Francis-Lyon
You can now choose levels with arrow keys as well as the mouse. I also decided that some of the levels were too hard so I made some of them easier...
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I have lowered the screen shake for explosions
April 08, 2019
by
Daniel Francis-Lyon
I have lowered how much the screen shakes when there is an explosion. The first level still has most of it's shaking since I feel like it adds to the intensity in that scene. But for the rest of the...
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I am thinking of lowering the screen shake
April 07, 2019
by
Daniel Francis-Lyon
I am starting to suspect that I may have overdone the screen shake for when ships explode. On the lower levels you may not notice it as much. But on the higher levels when the battles get a bit crazy,...
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Now the Level Finish Message tells you to Press Enter
April 04, 2019
by
Daniel Francis-Lyon
Someone pointed out to me that when you beat a level and get the level finished message, it did not tell you to press enter to go to the next level. Now it tells you to press enter...
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